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Hello. My name is Aksel.

I’m a designer focused on accessibility.

Professional projects

At Ubisoft I worked as an accessibility and UX designer on Avatar.

On Avatar I contributed to

  • The HUD

  • The inventory

  • The settings menu

  • The photo mode

  • The camera and controls

  • Accessible button mapping

  • Accessible menu navigation

At Starbreeze I worked as an accessibility and UX designer on Payday 3. I was the lead on the studios commitment to user research and accessibility.

On Payday 3 I contributed to

  • The HUD

  • The load out

  • The settings menu

  • The input system

  • The menu navigation

  • Colorblindness & contrast

Personal projects & case studies

L.U.X in the Temple of Shadows

Game Design - UI/UX Design - Scripting - Project Management

Social Oddity

Game Design - UI/UX Design - Scripting - Project Management

Unity Engine

UI/UX Case study & Redesign

PK XD

UI/UX Case study & Redesign