Hello. My name is Aksel.
I’m a designer focused on accessibility.
Minecraft
I’m the UX & Accessibility lead on Minecraft Bedrock’s menu experience, working to modernize the out-of-game UI and interactions with a strong focus on clarity, consistency, and accessibility.
Avatar: Frontiers of Pandora
I worked as a UX & Accessibility designer on Avatar: Frontiers of Pandora, contributing to gameplay UX and accessibility features across key player-facing systems.
Payday 3
On Payday 3, I led gameplay UI/UX on several core systems, shaping player-facing experiences through iteration and close cross-discipline collaboration.
Personal projects & case studies
Work completed outside my day-to-day role, where I’ve collaborated with others, explored ideas, and taken time to approach design problems from different angles. These projects span a range of scopes and formats, and reflect both shared ownership and personal expression.