Hello. My name is Aksel.
I’m a designer focused on accessibility.
Professional projects
At Ubisoft I worked as an accessibility and UX designer on Avatar.
On Avatar I contributed to
The HUD
The inventory
The settings menu
The photo mode
The camera and controls
Accessible button mapping
Accessible menu navigation
At Starbreeze I worked as an accessibility and UX designer on Payday 3. I was the lead on the studios commitment to user research and accessibility.
On Payday 3 I contributed to
The HUD
The load out
The settings menu
The input system
The menu navigation
Colorblindness & contrast
Personal projects & case studies
L.U.X in the Temple of Shadows
Game Design - UI/UX Design - Scripting - Project Management
Social Oddity
Game Design - UI/UX Design - Scripting - Project Management
Unity Engine
UI/UX Case study & Redesign
PK XD
UI/UX Case study & Redesign