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Hello. My name is Aksel.

I’m a designer focused on accessibility.

Minecraft

I’m the UX & Accessibility lead on Minecraft Bedrock’s menu experience, working to modernize the out-of-game UI and interactions with a strong focus on clarity, consistency, and accessibility.

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Avatar: Frontiers of Pandora

I worked as a UX & Accessibility designer on Avatar: Frontiers of Pandora, contributing to gameplay UX and accessibility features across key player-facing systems.

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Payday 3

On Payday 3, I led gameplay UI/UX on several core systems, shaping player-facing experiences through iteration and close cross-discipline collaboration.

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Personal projects & case studies

Work completed outside my day-to-day role, where I’ve collaborated with others, explored ideas, and taken time to approach design problems from different angles. These projects span a range of scopes and formats, and reflect both shared ownership and personal expression.

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