Who am I?

I’m a UX designer with a strong focus on user centered design and accessibility, with a background in Anthropology and user testing.

I started making games because I believe games is something everyone should be able to experience, no matter who they are.

As a UX designer I focus on making a cohesive experience. By implementing user testing into the workflow, I test and iterate to make sure the product is as enjoyable as possible. I work with rapid prototyping, trying to find the best solution by trial and error and helping my team achieve the best possible experience.

I’m currently working as a UX designer at Massive Entertainment. 



Engine experience

  • Unreal Engine 4
  • Unity
  • Snowdrop


  • Wireframing
  • User flows
  • Rapid prototyping
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Xd
  • Sketch
  • Figma


  • C#
  • Unreal Blueprint scripting
  • Jira
  • Perforce