Who am I?
I’m a UX designer with a strong focus on user centered design and accessibility, with a background in Anthropology and user testing.
I started making games because I believe games is something everyone should be able to experience, no matter who they are.
As a UX designer I focus on making a cohesive experience. By implementing user testing into the workflow, I test and iterate to make sure the product is as enjoyable as possible. I work with rapid prototyping, trying to find the best solution by trial and error and helping my team achieve the best possible experience.
I’m currently working as a UX designer at Massive Entertainment.
- Unreal Engine 4
- User flows
- Rapid prototyping
- Adobe Photoshop
- Adobe Illustrator
- Adobe Xd
- Unreal Blueprint scripting